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For Crimson Moon Reserve members there exist 7 known guilds they can join: "Warrior"; "Mage"; "Paladin"; "Priest"; "Hunter"; "Dread Knight" and "Thief".

Becoming a Member

It costs 8 silvers to join a guild. It is frowned upon and restricted for someone to have two professions or join multiple guilds. A guild protects an individual’s rights, offers a place to learn the trade, and guild members offer mutual protection for each other. Those who want to pursue work in a given profession within Altana must join the related guild.

Only a sanctioned guild mentor is allowed to teach someone the guild's skills and techniques. Anyone attempting to enter a trade or learn a skill without becoming a guild member would soon find their businesses purposely impeded upon by the guild. Since everyone knows about this consequence, no one would do any business with someone who operated outside of a guild anyway.

All members of a guild have to abide by established rules and regulations or risk being penalized. Newly inducted members into any of the guilds are required to make it through a demanding 7-day crash course on the basics of the trade.

Members of a guild must pay to learn new skills. Though some skills are only taught to veteran and trustworthy members of the guild who are capable of learning it.

One can leave and join a guild at any time if another 8 silvers are paid but those who were not qualified to be mentors are forbidden to speak to others about the guild’s techniques, and other secret skills.

Warrior’s Guild

A warrior is a profession that focuses on wielding heavy armor and weapons. Their job is to be a front line tank who faces enemies head on with strength and fury. They are considered one of two classes that no party can be without.

Warriors require very expensive armor and equipment and many parities pool their money to equip their Warriors. Due to the high cost of high end equipment, it is also typical for parties to salvage armor piece meal from downed enemies and slowly build a full suit of armor.

Mentors:

  • Unknown

Members:

Former Members:

  • Inui - Joined the Hunter's Guild
  • Kemuri - Joined the Paladin's Guild
  • Mimori - Joined the Mage's Guild
  • Tada - Joined the Priest's Guild

Skills:

Known Skills/Techniques
Name Description Users
Rage Cleave
Rage Blow
The most basic of basic skills taught to Warriors after initiation into the Warrior’s Guild. A very powerful cut that can cleave through bodies and even lift opponents into the air. Moguzo
Spiral Slash
Wind
A powerful slash that causes opponents to stagger back. Moguzo, Anthony Justin
War Cry Briefly intimidates and stuns nearby opponents by screaming.Takes a lot of effort and can’t be used repeatedly.   Moguzo
Forward Thrust A one-handed thrust with fairly long reach. Moguzo
Reverse Thrust A thrust used while retreating. Moguzo
Steel Guard A defensive technique which uses one's energy to reinforce their armor to deflect enemy attacks. Moguzo
Speeding Thrust A one-handed attack. Moguzo
Somersault Bomb A powerful skill using a somersault momentum to add power. Michiki, Tada
Haze

Mage’s Guild

The quintessential magic profession in Grimgar, they draw a magic diagram in mid air that releases spells. This spell can be sped up or slowed down depending on a mage’s experience and skill. Preventing or distracting a Mage from finishing the diagram cancels the spell.

Mages have no close combat ability and thus typically stay at the most protected area in the back of parties. Excessive casting of spells drains a Mage's stamina and energy.

While all Mages can cast very basic spells, more experienced Mages use the power of magical beings called elementals to cast. The elements include include Alev, the magic of fire, Kanon, the magic of ice, Pfatlz, the magic of lightning, and Das, the magic of shadow.

Due to Shihoru using Das spells, the majority of magic currently known focuses on that branch. The majority of Das spells confuse or stun enemies rather than directly damage them. It’s main purpose is to support parties in fights. Das spells seem to have reduced effect on undead opponents.

Mentors:

  • Unknown

Members:

Former Members:

  • Anna-san - Joined the Priest's Guild

Skills:

Known Skills/Techniques
Name Description Enchant Users
Magic Missile The most basic of spells taught to all Mages. A ball of light about the size of a fist that bursts from the end of the mages staff to hit someone. More experienced Mages can cast more powerful versions of this spell. "Marc em parq"

Marc em Parc

Shihoru, Mutsumi
Shadow Echo
Shadow Beat
A shadow spell that has the appearance of a frizzy black strand of seaweed. Temporarily disables someone hit by it by causing convulsions instead of damage. "Oom rel eckt vel das"
Ohm rel ect vel darsh
Shihoru
Phantom Sleep
Sleepy Shade
A shadow spell that causes opponents hit by it to fall asleep. Casting range is about sixty-five feet away. Works best on single or group of isolated targets to prevent nearby allies from waking them up. "Oom rel eckt krom das" Shihoru
Shadow Bind
Shadow Bond
A shadow elemental is placed on the ground, which immobilizes any enemy who steps on it. Only one elemental can be placed at a time, and only lasts for up to twenty-five seconds. Especially strong enemies can force their way out of the bind. "Oom rel eckt nem das"
Ohm rel ect nemun darsh
Shihoru
Shadow Complex A shadow elemental that flies through the air in a tight spiral, that attaches to an opponents face and seeps into their eyes, nose, ears and mouth. This spell bewilders the enemy and even works on strong-willed enemies. "Oom rel eckt pram das"
Ohm rel ect palam darsh
Shihoru
Sirocco A basic fire elemental spell- a single direction flurry of wind with the scorching heat of fire. "Derem hel en van alev" Mutsumi
Wall of Fire A defensive fire spell- summons a curtain of fire in front of the caster to deter approaching enemies. "Derem hel en rig alev" Mutsumi
Blood Freeze A spell that freezes part of the enemy. "Jeeru mea gram fel kanon" Adachi
Ice Comet An ice elemental spell that freezes the moisture in the air to create a ball of ice that flies through the air to strike the opponent. "Jeeru mea gram tera kanon" Adachi
Lightning Summons a bolt of lightning from the sky to strike the enemy. "Jess yeen sark fram dart" Shihoru
Thunderstorm More powerful version of Lightning, where a bundle of lighting strikes the enemy. Has a small area of affect. "Jess yeen sark kart fram dart" Shihoru

Priest’s Guild

A magic profession that cast light spells in the form of prayers and wield staffs like the Mage. They worship the God of Light Lumiaris (ルミアリス, Rumiarisu) along with Paladins. They are considered one of two classes that no party can be without. The Priest acts as the party’s healer and protector, who support their companions during fights. Unlike Mages, they do possess several close combat techniques that allow them to operate in the front line in an emergency.

Priests must say their prayers exactly or their spells will not work. The prayer is: O Light, may Lumiaris's divine protection be upon you. They are also required to make a small gesture or prayer for every enemy that is killed. Similar to Mages, excessive use of spells can drain stamina and energy. For this reason more experienced priests will only heal major injuries in the field, and leave minor cuts/bruises alone for later.

Mentors:

Members:

Skills:

Known Skills/Techniques
Name Description Users
Cure A light spell that heals and binds small wounds but does not cause pain to fade. Manato, Mary
Smash The most basic of Priests self defense skills. Allows a Priest to hit with a massive amount of force using their staff. Manato, Mary
Heal Unlike Cure, Heal doesn’t require the Priest to hold their hand close over the injury. It can be used to heal a wounded person from a distance, and is effective for injuries anywhere on the body. Mary
Counter Strike
Hit Back
Allows a priest to absorb the momentum and force of a weapon’s attack by blocking and storing it. Then using that force for a follow up strike with their staff.   Mary
Guard Stance
Prepare
A priest uses their staff to greatly increase their defenses. Mary
Light of Judgement An offensive spell that utilizes the God of Light Lumiaris’ power to punish their enemies. A spell only used by experienced priests that has a short range and does low damage, but causes the bodies of its targets to go numb and slows their movements for a short duration.  Mary
Purify A spell that turns the undead reducing them to ash. Particularly necessary as conventional weapons cannot kill the undead, as even their severed limbs and heads remain animated. This spell must be used in short range. Can also be used to cure poison. Mary
Light of Protection
Protection
A support spell that enhances physical ability, resistance, and speeds up the body's natural healing process. It can be cast on up to six people and lasts for 30 minutes. The hexagon symbol of the God of Light floats over the recipients wrists for the duration of the spell. A noted effect is that the recipients of the spell feel lighter. Mary
Sacrament The highest healing spell that can recover any kind of injury, though it cannot recover lost organs. Mary, Tsuga
Prayer A rare skill that is said to create 'miracles', though in truth can be a hit or a miss as it may not work most times. After Tsuga casts 'Prayer', it appears in a form of mist minutes after activation to conceal from the horde of wyverns, though it is Mary's speculation. Tsuga

Paladin's Guild

A warrior class that follow Lumiaris, the same god that Priests worship.

Mentors:

  • Unknown

Members:

Skills:

Known Skills/Techniques
Name Description Users
Block A skill that uses a shield to stop enemy attacks as well as throwing an enemy off balance, delaying an attack, setting up a counter by pushing forward or pulling back with the shield. Kuzaku
Punishment A powerful slash that resembles the Warrior skill Rage Blow. Kuzaku
Banishment .
Bash .
Thrust .  
Double Thrust .
Guard
Tag of War .
Saber A skill that enhances the blade's sharpness.

Hunter’s Guild

A profession that focuses on tracking, survival, and bow skills that allow a party to put pressure on enemies without the use of the Mage and their fairly long cast times.

Hunters believe and worship the White Goddess Eldritch (エルリヒ, Erurihi), who is described as a giant wolf. As part of their worship Hunters must give thanks to any animal they kill, and must pray and make offerings for each meal they eat. Hunters believe that is because of the protection of Eldritch that hunters can hunt and pass their days in safety. Yume describes Eldritch as a very forgiving and understanding god that isn’t very strict on prayer or strict incantations unlike the Priest guild's deity.

There is also bad blood between Eldritch and the Black God Rigel, who is also described as a giant wolf that causes Hunters to view Rigel worshipers as their enemies.

Mentors:

Members:

Former Members:

  • Kurou

Skills:

Known Skills/Techniques
Name Description Users
Animal Companion A skill that allows Hunters to tame and share a common will with wolves. Cost: 1 Gold
Cross Cut
Diagonal Cross
A Hunter swings two blades in a X pattern that is a half slashing and half smashing attack. Allows blades to act as clubs that can crush or strip armor. Yume
Sweeping Slash
Brush Clearer
A powerful sideways sweeping attack. Yume
Sharp Sight
Quick-eye
A skill that greatly improves a Hunter's accuracy with the bow by increasing visual acuity and perception. As a side effect this skill also makes it easier for hunters to avoid incoming attacks.   Yume
Pit Rat A skill that allows a hunter to swiftly dodge enemy blows. Yume
Star Pierce A skill that increases the range and power of throwing knives that can be used quicker than a bow. Yume
Fox Vault
Weasel Somersault
An evasive kukri-based dodge roll skill. Yume
Contact Shot Yume

Dread Knight’s Guild

A Dread Knight is similar to the Warrior in combat style however the class favors more medium-range combat. The sword skills a Dread Knight uses is known as the Dark Arts of Battle. A Dread Knight prefers to suddenly close in only to attack enemies while staying just outside striking range at all other times.

Dread Knights worship the Dark God and Ruler of Death Skulheill (スカルヘル, Sukaruheru). The profession involves summoning and being possessed by a personal demon that grows in power along with the Dread Knight’s skill. Dread Knights are forbidden to worship any other god and unlike other guilds, once you join the Dread Knights you are not allowed to leave.

The Dread Knight's Guild is located in the slums of West Town, an area in Alterna. It is underground and has been described as dank and jail-like.

There appears to be some form of hierarchy within the guild as an unknown number hold the position of lord.Their faces are always disguised and they never show kindness of any kind to others.

Lords:

  • Unknown female lord

Mentors:

  • Unknown

Members:

Skills:

Known Skills/Techniques
Name Description Users
Demon Summoning

[1]

A skill all Dread Knights know that summons a personal demon that possesses them. According to Ranta’s teacher, a demon is a mirror of its summoner and resembles the Dread Knight that calls it. A demon grows in power with the more Vices[2] a Dread Knight offers[3] to it. Ranta, Moyugi
Hatred’s Cut
Hatred
A basic but enhanced cutting attack Ranta
Anger Thrust
Anger
Another name for the Warrior Guild's thrust attacks. Ranta
Juke Stab
Avoid
A fancy version of the Warrior’s thrust attack that focuses on movement and range over power. Ranta
Propel Leap
Exhaust
A specialized movement skill that allowed Dread Knights to instantaneously put distance between them and their opponents. Ranta
Dark Terror A Dread Knight spell that looks like a purplish mist that enters the nose and mouth of opponents. The mist installs the fear of the Black God Skulheill into an opponent and robs them of rational judgment. Ranta
Expel Frenzy
Reject
A defensive skill used to create distance, involves locking swords with an enemy to shove them before leaping backwards. Lethal when paired with a follow-up attack. Ranta
Dread Aura A spell that causes a blackish purple haze to envelope the Dread Knight and gives them a general power boost Ranta
Leap Out Ranta
  1. Demons can only be used after sunset, when the God of Light, Lumiaris’ power waned and Lord Skulheill’s born enemy. As a demon grows in power they can be summoned at sunset and sunrise, and at the highest level can be summoned during the day.
  2. Demons are ranked by Vices. Zero to ten Vices is rank one and a demon is capable of give a warning when enemies are near. Eleven to forty is rank two and the demon is now capable of distracting enemies by whispering things in their ears. Rank three is after a Dread Knight has collected forty-one or more Vices, and the demon can now trip up enemies or otherwise obstruct their movement.
  3. A demon is not a pet and must be negotiated with or appeased. Ranta’s demon, who he named Zodiac, is as lazy and prideful as he is, causing it to only help him when it feels like it. Ranta claims demons can also curse people.

Thieves Guild

A profession that focuses on speed and agility to back stab and assassinate opponents with melee attacks or light weaponry such as knives and daggers. Their modus operandi is self-responsibility, freedom, and lack of restrictions. All thieves are issued a trade name based on personal characteristics that they use.

The guild is unique in that it does not have a strict set of rules but a code of guidelines that include:
- Not operating in an area claimed by another Thief.
- Not stealing or conducting business on another Thief or fellow reserve members.
- Conditions that apply only to Crimson Moon soldiers are that one party is allowed only one Thief at a time.

Mentors:

Members:

Former Members:

  • Shima
  • Inui

Skills

Known Skills/Techniques
Name Description Users
Pick Lock
Pick
A very basic Thief skill that is simply learning how to pick locks. Haruhiro
Hit
Slap
A Basic attack that can cause someone to lost their balance or drop their weapon if aimed at their wrists. Like all Thief skills works best from behind or by surprise. Haruhiro
Backstab A signature skill of Thieves that allows them to stab the back of opponents for massive damage. Haruhiro, Sassa
Stealth Walk
Sneaking
A skill that allows Thieves to move supernaturally silent. Haruhiro
Swat A melee skill that causes opponents to lose their balance and fall to the ground, and more experienced users can inflict critical injuries. Less likely to work on especially strong or tough enemies. Particularly effective for parrying attacks in a duel. Haruhiro, Sassa, Ogg
Kneeshatter
Shatter
A kicking skill that causes enemies to fall over. Sassa, Haruhiro
Widow Maker
Spider
A powerful melee technique involving joint locks where Thieves instantly seize a target from behind, and then mortally wound them. Without a knife can still be used as a lethal attack by breaking a target’s neck. Can be used to non lethally cripple a opponent. Cost: 40 Silver Haruhiro
Arrest A martial art technique utilizing an arm bar with a leg sweep to immobilize an opponent. Haruhiro
Gleaming Line A mysterious and secret Thief skill that seems to come and go to all Thieves. Barbara noted that it shouldn't be relied on as it occurs completely at random. A line of light that seems to predict how a opponent will move and following the line of light allows a thief to instantly kill any enemy in one blow.   Haruhiro, Barbara
Pilfer
Burglary
A skill that allows Thieves to steal or pickpocket from others. Mentioned by Haruhiro as a possible skill to learn.
Assault A method that aims to kill. It is a flurry of attacks that does not allow the enemy to respond. It is best used with Dual Wield. Cost: 1 Gold and 20 Silver Haruhiro
Dual Wield Haruhiro, Sakanami
Hitter .
Flinch

Other Professions

Those professions are mentioned only:

  • Necromancer
  • Shaman
  • Knight
  • Sword Dancer
  • Samurai
  • Archer

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