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Priests' Guild[]

A magic profession that cast light spells in the form of prayers and wield staffs like the Mage. They worship the God of Light Lumiaris (ルミアリス, Rumiarisu) along with Paladins. They are considered one of two classes that no party can be without. The Priest acts as the party’s healer and protector, who support their companions during fights. Unlike Mages, they do possess several close combat techniques that allow them to operate in the front line in an emergency.

Priests must say their prayers exactly or their spells will not work. The prayer is: O Light, may Lumiaris's divine protection be upon you. They are also required to make a small gesture or prayer for every enemy that is killed. Similar to Mages, excessive use of spells can drain stamina and energy. For this reason, more experienced priests will only heal major injuries in the field and leave minor cuts/bruises alone for later.

Priest magic does not work in the Dusk Realm.

Mentors:[]

Members:[]

Skills:[]

Known Skills/Techniques
Name Description Users
Cure A light spell that heals and binds small wounds but does not cause pain to fade. Manato, Merry
Smash The most basic of Priests self-defense skills. Allows a Priest to hit with a massive amount of force using their staff. Manato, Merry
Heal Unlike Cure, Heal doesn’t require the Priest to hold their hand close over the injury. It can be used to heal a wounded person from a distance. and is effective for injuries anywhere on the body. Merry
Counter Strike
Hit Back
Allows a priest to absorb the momentum and force of a weapon’s attack by blocking and storing it. Then using that force for a follow-up strike with their staff. Merry
Guard Stance
Prepare
A priest uses their staff to greatly increase their defenses. Merry
Light of Judgement
Blame
An offensive spell that utilizes the God of Light Lumiaris’ power to punish their enemies. A spell only used by experienced priests that has a short range and does low damage but causes the bodies of its targets to go numb and slows their movements for a short duration. Merry
Dispel A spell that turns the undead reducing them to ash. Particularly necessary as conventional weapons cannot kill the undead, as even their severed limbs and heads remain animated. This spell must be used in short range. Merry
Light of Protection
Protection
A support spell that enhances physical ability, resistance, and speeds up the body's natural healing process. It can be cast on up to six people and lasts for 30 minutes. The hexagon symbol of the God of Light floats over the recipient's wrists for the duration of the spell. A noted effect is that the recipients of the spell feel lighter. Merry
Purify A spell that is used to remove poison Merry
Sacrament The highest healing spell that can recover any kind of injury, though it cannot recover lost organs. Merry, Tada, Anna-san, Tsuga
Assist A single target support spell that stacks with Protection. Merry
Revenge A self-defense skill. Merry
Knock Off A self-defense skill. Merry
Circlet A spell that generates a small ring of light that heals everyone within its radius. Merry
Prayer A rare spell that is said to create 'miracles', though in truth can be a hit or a miss as it does not work most times. After Tsuga casts 'Prayer', it appears in a form of mist minutes after activation to conceal from the horde of wyverns, though it is Mary's speculation. Tsuga
Parupunte (Hocus Pocus) This spell was only mentioned by Jessie. Not much is known about it, but Jessie stated that even he wouldn't have any idea, what would happen if someone were to cast it.
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